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rpgguide:changewarglossary [2019/01/26 14:28]
srithofthescrolls
rpgguide:changewarglossary [2019/06/22 13:56] (current)
srithofthescrolls
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    * Big Time -- the space-time that exists outside the Cosmos through which one can travel to any point in normal time.    * Big Time -- the space-time that exists outside the Cosmos through which one can travel to any point in normal time.
-   * Change Death -- the death of a Doubleganger caused by his Lifeline’s death being shifted before ​his resurrection.+   * Change Death -- the death of a Doubleganger caused by their Lifeline’s death being shifted before ​their resurrection.
    * Change Winds -- the propagation of a change in real time throughout real time and the Big Time.    * Change Winds -- the propagation of a change in real time throughout real time and the Big Time.
    * Conservation of Reality -- Time or history’s natural resistance to change. ​ When the past is changed, the future changes only enough to adjust.    * Conservation of Reality -- Time or history’s natural resistance to change. ​ When the past is changed, the future changes only enough to adjust.
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    * Place -- a Place is a pocket of Big Time that exists in the Void.  It can connect to the Cosmos through a Door.    * Place -- a Place is a pocket of Big Time that exists in the Void.  It can connect to the Cosmos through a Door.
    * Recuperation Station -- a Place where soldiers go for R&R.    * Recuperation Station -- a Place where soldiers go for R&R.
-   * Resurrection -- the point in time where a Doubleganger has been separated from his Lifeline.+   * Resurrection -- the point in time where a Doubleganger has been separated from their Lifeline.
    * Unborn -- a person in the Cosmos whose Lifeline is in the future.    * Unborn -- a person in the Cosmos whose Lifeline is in the future.
    * Void -- the space between the Cosmos and the Big Time.    * Void -- the space between the Cosmos and the Big Time.