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Geography of Nehwon

Bones of the Old Ones

Stories: The Snow Women The Seven Black Priests

The Bones of the Old Ones is a mountain chain that lies north of the Mountain of the Giants. It is nearest to the western shore, and lies on the northeast of the Cold Waste.

The Claws

Stories: Their Mistress, The Sea The Frost Monstreme

The Claws are a collection of peninsulas jutting out from the western coast of the Land of the Eight Cities. They point to Rime Isle, which lies west of The Claws in the Outer Sea.

Distance: The latitude of The Claws are a four days swift broad reach north from Simorgya.

Cold Waste

Stories: Induction The Snow Women The Unholy Grail The Circle Curse The Jewels in the Forest Thieves' House The Howling Tower The Seven Black Priests The Price of Pain-Ease Their Mistress, The Sea

The Cold Waste lies at the foothills of the Mountains of Giants north of the forested lands of the Eight Cities. It is home to tribes of northern barbarians.

Cities: Cold Corner

Curtain Wall

Stories: When the Sea-King's Away

A lonely peninsula stretches southwestward from the forested-lands of the Eight-Cities near Ool Hrusp. The furthest stretches of it become the thinest curtain of rock-cliff separating the Outer Sea from the Inner Sea.

It towers high above both seas and is three feet narrow or less along great stretches. The Outer Sea has undercut it in large areas. Closer to Ool Hrusp the peninsula is covered with grassland and stunted trees. Along the curtain wall, however, it is barest rock.

When Fafhrd and the Gray Mouser are escaping the Sea-King’s Domain in the story When the Sea-King’s Away, great towering waves coming in from the Outer Sea crash into the Curtain Wall. The Tsunami collapses a half-mile of the Curtain Wall opening up a new passage between both seas.

Dragon Rocks

Stories: Swords of Lankhmar

The Dragon Rocks lie in the Inner Sea, and are inhabited by sea monsters that like to eat rats.

Distance: The Dragon Rocks are a day’s sail south of Kvarch Nar, and are three day’s sail north of Lankhmar.

Eastern Lands

Stories: Induction The Circle Curse Thieves' House

Across the Eastern Sea from the continent of Lankhmar and south of the Mingol-inhabited steppes are the Eastern Lands. Much of it is unknown, or is merely legend.

Cities: Eevanmarensee, Horborixen, and Tisilinilit.

Eastern Sea

Stories: The Circle Curse

The Eastern Sea lies between Lankhmar continent to the west and the Eastern Lands to the east. Not many ships sail it’s waters as the Sunken Land blocks exit to the north, and strong equatorial currents make the waters unnavigable to the south.

Godsland

Stories: Under the Thumbs of the Gods Trapped in the Sea of Stars

The Godslands are at the antipodes of the Shadowlands, and are across the Sea of Stars from the rest of Nehwon. It is home to all Nehwon gods save Death.

Gran Hanack

Stories: The Snow Women Stardock

Gran Hanack is the second mountain from the south in the Mountain of the Giants.

Great Dike

Stories: Induction

The Great Dike wards Lankhmar from storm surge on the Land of Lankhmar’s northwest coast.

Great Rift Valley

Stories: The Two Best Thieves in Lankhmar

The Great Rift Valley is a paradise of warmth and forests a league below the level of the Cold Wastes. It is situated east of the Mountains of the Giants, and is backed by another chain.

Great Salt Marsh

Stories: Induction The Circle Curse The Seven Black Priests The Price of Pain-Ease Bazaar of the Bizarre Swords of Lankhmar

The Great Salt Marsh lies east of Lankhmar and west of the Sinking Lands. It is covered by sea grass, seahawk trees, and black swamp-water. Very little lives in the Salt Marsh …“save for giant worms, poison eels, water cobras, pale spindle-legged swamp rats, and the like.”

Causey Road leads across the marsh from the Marsh Gate of Lankhmar to the Sinking Lands.

The Great Salt Marsh is also the home of Sheelba of the Eyeless Face.

Great Steppes

Stories: The Circle Curse

The Great Steppes lie north of the Eastern Lands and west of the Land of the Eight Cities. It is home to the great moving tent-cities of the Mingols.

The Hint

Stories: Stardock

The Hint is the smallest and southernmost mountain of the Mountains of the Giants, and is known for it’s avalanches.

Inner Sea

Stories: Induction The Snow Women The Circle Curse Thieves' House The Bleak Shore Claws from the Night The Cloud of Hate Lean Times in Lankhmar Their Mistress, The Sea When the Sea-King's Away The Wrong Branch Swords of Lankhmar

The Inner Sea is situated with the Land of the Eight Cities on it’s northern shore, Lankhmar continent on it’s south, and opening out to the Outer Sea through the Curtain Wall to the west. It is heavily used for trade.

Jungles of Klesh

Stories: The Circle Curse The Bleak Shore The Seven Black Priests The Price of Pain-Ease Bazaar of the Bizarre

The Jungles of Klesh are in the south lands of Lankhmar continent. They are known to be thick and mazy and are home to the Kleshites.

Lakes of Pleea

Stories: The Unholy Grail The Circle Curse

The Lakes of Pleea lie in the valleys of the Mountains of Hunger. They are the source of the River Hlal.

Land of Lankhmar

Stories: Induction The Snow Women The Unholy Grail The Jewels in the Forest Thieves' House The Sunken Land The Price of Pain-Ease The Cloud of Hate

The Land of Lankhmar is south of the Inner Sea across from the Land of the Eight Cities and west of the Eastern Sea. It is connected to the main continent by the Sinking Land. The Land of Lankhmar is considered to the eldest and chiefest of Nehwon’s lands. The lands just south of Lankhmar city are known for their rich grain fields.

Cities: Earth’s End, Kartishla, Kokgnab, Lankhmar, Quarmall, Soreev, and Tovilyis.

Land of the Eight Cities

Stories: Induction The Snow Women The Unholy Grail Their Mistress, The Sea In the Witch's Tent Swords of Lankhmar

The Land of the Eight Cities lies north of the Inner Sea across from Lankhmar continent. It is known for it’s forests.

It is difficult to tell exactly which cities in the stories are the Eight Cities for there are more than eight in the lands north of the Inner Sea. There are also Sarheenmar and Ilthmar on the eastern coast, but from the way things are phrased in The Snow Women, it seems these are considered to be eastern.

We do know from The Snow Women that Gnamph Nar, Mlurg Nar, Kvarch Nar are three of the Eight Cities. Also in other stories we learn that Ool Krut, Ool Hrusp, and Illik-Ving are three more of the eight. We still have two more cities to choose from. Since the Eight Cities are always mentioned as being forested, and we know from The Mer She that No-Ombrulsk is basically treeless as it lies too far north, we may choose to decide that No-Ombrulsk is not one of the Eight Cities leaving us with the following.

Cities: Illik-Ving, Gnamph Nar, Klelg Nar, Kvarch Nar, Mlurg Nar, Ool Hrusp, Ool Krut, and Ool Plerns.

Lankhmar Deep

Stories: Swords of Lankhmar

The Lankhmar Deep is the section of the Inner Sea just off the royal docks of the Rainbow Palace in Lankhmar. It’s depth is unknown.

Mangrishik River

Stories:

The Mangrishik River runs through the forested land of the Eight Cities, and spills out into the Inner Sea. Kvarch Nar sits on it’s west bank.

Mountains of Darkness

Stories: Claws from the Night

The Mountains of Darkness are home to the exiled birds of Tyaa. The location of the mountains are unknown.

Mountains of Hunger

Stories: Induction The Unholy Grail

Somewhere south of Lankhmar on Lankhmar continent are the Mountains of Hunger. In it’s valleys are the Lakes of Pleea.

Mountains of the Elder Ones

Stories: The Circle Curse

The Mountains of the Elder Ones lie across the Eastern Sea in the Eastern Lands.

Mountains of the Giants

Stories: The Snow Women Stardock

This tall and treacherous mountain chain is located north of the Land of the Eight Cities with the Cold Waste at it’s foothills. It is home to Stardock and it’s Invisibles. To it’s east is the Great Rift Valley. Further north is the Bones of the Old Ones. From south to north, it’s chain consists of The Hint, Gran Hanack, Obelisk Polaris, Stardock, White Fang, Tusk, and Ripsaw.

Obelisk Polaris

Stories: Stardock

Obelisk Polaris, third from the south of the Mountain of Giants, is a huge flat-topped pillar of snow-pale granite scoured by storms.

Outer Sea

Stories: The Circle Curse The Bleak Shore The Sunken Land The Seven Black Priests The Price of Pain-Ease Lean Times in Lankhmar Their Mistress, The Sea When the Sea-King's Away The Wrong Branch Trapped in the Sea of Stars The Frost Monstreme Rime Isle The Mer She

To the west of Lankhmar continent and the Land of the Eight Cities is the Outer Sea. It is a great ocean known for it’s sea monsters, and is usually only traveled on by ships staying close to the coasts.

Parched Mountains

Stories: The Price of Pain-Ease

The Parched Mountains lie to the east of the Sea of Monsters and blocks the way to the Shadowlands. It has a north and south pass.

Poisoned Desert

Stories: The Price of Pain-Ease

The Poisoned Desert lies to the west of the Sea of Monsters and the City of Ghouls.

Rampart Mountains

Stories: Trapped in the Sea of Stars

The Rampart Mountains lie south of the Great Equatorial Sea further blocking access to the Godslands from the north.

Rime Isle

Stories: The Frost Monstreme Rime Isle Sea Magic The Mer She The Curse of the Smalls and the Stars The Mouser Goes Below

Only a legend to most of Nehwon, Rime Isle exists far north in the Outer Sea. It is home to stoic, atheist farmers, traders, and fishermen. It’s southern port, Salthaven, is a crossroads to other dimensions, where all manner of exotic ships can be found in it’s harbor.

Cities: Cold Harbor and Salthaven.

Distance: Rime Isle is four days of swift sail on a broad reach north of Simorgya.

Ripsaw

Stories: Stardock

Ripsaw is the northernmost mountain in the Mountains of Giants.

River Hlal

Stories: Induction The Circle Curse The Bleak Shore Claws from the Night Bazaar of the Bizarre The Cloud of Hate Swords of Lankhmar

The river Hlal runs north from the Lakes of Pleea in the Mountains of Hunger to the Inner Sea. Lankhmar sits on it’s east bank and uses it as a port.

River Tilth

Stories: Induction The Circle Curse

The River Tilth runs through the Eastern Lands to the Eastern Sea. It has a dry season when it becomes easy to cross.

Sea King’s Lair

Stories: When the Sea-King's Away

The Sea King’s Lair is at the bottom of the Outer Sea. It is located just west of the Curtain Wall that stretches southwest from Ool Hrusp and the Land of the Eight Cities.

Distance: The Sea King’s Lair is a day’s fast sail from No-Ombrulsk.

Sea of Monsters

Stories: The Unholy Grail The Bleak Shore The Price of Pain-Ease

The Sea of Monsters lies between the Poisoned Desert to the west and the Parched Mountains to the east. It is salty, misty, and full of little islands and sea monsters. It is referred to as the Lake of Monsters in the story The Unholy Grail.

Sea of Stars

Stories: Trapped in the Sea of Stars

The Sea of Stars, also known as the Great Equatorial Ocean, has a great eastward current, and is home to all the stars, the Moon, and the Sun, in the great champagne-bubble that is Nehwon.

Shadowland

Stories: The Price of Pain-Ease Trapped in the Shadowland

The Shadowland lies to the east of the Parched Mountains and the Poisoned Desert, and is home to Death, and final resting place for all the dead of Nehwon. It is always cool, moist, and dim with shadow. A tall, bright blue flame marks the way to Death’s black castle.

Simorgya

Stories: The Sunken Land When the Sea-King's Away Sea Magic

Simorgya is a sunken kingdom in the Outer Sea. A long time ago when it was an island above the surface it was raided upon by the Snow Clans. According the legends of Fafhrd’s people …“the men of far Simorgya were mighty magicians, claiming power over wind and waves and the creatures below. Yet the sea gulped them down for all that.”

It’s fish-like residents still have enmity towards those from Rime Isle.

Distance: About a month’s sail from Lankhmar. Four days west of No-Ombrulsk on the same latitude on a slow close reach. Four days swift sail on a broad reach south of Rime Isle.

Sinking Lands

Stories: Induction The Circle Curse The Price of Pain-Ease Swords of Lankhmar

The Sinking Lands connect the continent of Lankhmar with the main continent, as well as divide the Inner Sea from the Eastern Sea. The Sinking Lands are a formation of light, porous rock that floats in the water. Due to geological activity beneath the Sinking Lands, released gas builds up under the formation and causes it to rise to the surface, providing a bridge between lands. When the gas builds up too much, the formation becomes unstable and wobbles, releasing the gas to the air and causing the formation to sink again. As such, travel across the Sinking Lands is never dependable and sometimes risky.

Stardock

Stories: Stardock

The tallest mountain in the Mountain of Giants and nearly unclimbable, Stardock is home to a race of Invisibles as well as the Ice Gnomes. It is the fourth mountain in the chain from the south.

Trollstep Canyon

Stories: The Snow Women

Trollstep Canyon runs along the south of Cold Corner. With the help of eastern rockets, Fafhrd skied over the canyon to escape Cold Corner.

Trollstep Mountains

Stories: Induction The Snow Women The Unholy Grail

The Trollstep Mountains lie between the Land of the Eight Cities to the south, and the Cold Waste to the north. Illik-Ving is near one of it’s best passes.

Tusk

Stories: Stardock

A single unscalable icy-ivory tooth, Tusk is the second mountain from the north of the Mountains of the Giants.

The Western Continent

Stories: The Bleak Shore The Howling Tower Their Mistress, The Sea

It is not known whether the hypothetical Western Continent exists or not. It either lies across the Outer Sea from the Land of the Eight Cities and the Land of Lankhmar, or it is simply the farthest extents of the Eastern Lands that lie across the Outer Sea. The truth is not known to anyone except perhaps Ningauble and Sheelba who are not willing to answer this question.

White Fang

Stories: The Snow Women Stardock

White Fang is the third mountain from the north of the Mountain of Giants. It is considered unscalable and it’s south wall is a sheer precipice going up for nearly a league.