Fafhrd and the Gray Mouser
Death, above all other gods, has played the most central role in the twains’ adventures. For a time, Death considered Fafhrd and the Gray Mouser to be two of his best servants. But there comes a time when even the most useful players in Death’s games must die, and Death targeted them in The Sadness of the Executioner[?]. However, there may be powers even more powerful than Death, and the two survived the attempt on their lives. No less than three more times did Death try to directly take them.
Other key players among the gods in the lives of Fafhrd and the Gray Mouser include the gods that the twain had worshiped for a space. Kos and Issek of the Jug have been worshiped by Fafhrd, whereas Mog had been by the Gray Mouser. Late in the twains’ careers, the two trans-located gods Odin and Loki washed up on the Nehwon shores of Rime Isle and tried to use the two to bring their own doom upon Rime Isle and greater Nehwon.
Path of the Nehwon Gods
Rules of the Nehwon Gods
The Gods of Nehwon may have great power over the lives of the peoples of Nehwon, but they are not all-powerful. They must abide by certain rules.
- A God must be true to his nature.
- To hear what man says and hold him to it.
- To speak truth to man about what’s going on in distant places.
- To prophecy honestly—though he may try to trick man with his words.
- A god can only hear man’s words, not his thoughts.
The Powers of Nehwon
In addition to the gods, there are The Powers. The Powers are essentially behind the scenes running Nehwon. The Powers do have to, however, obey the commands of even the least god.
The Powers are The Lords of Necessity, Chance, and Death.





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